using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace Champ
{
    public class PauseScreen : Screen
    {

        //Function to draw everything visible to the player in this screen
        public override void DrawScreen(SpriteBatch spriteBatch, GameController game)
        {
            texture[0] = game.screenTextures[5];
            renderingRect = new Rectangle(200, 0, 400, 600);
            Draw(spriteBatch);
        }
    }
}